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Apple for

Athletes

Category:

UX Growth Case study

My Role:

Lead UX Researcher

Duration:

8 weeks

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Overview

Reaserch . Design . Prototype . Creative code . UX POC .

Apple for Athletes Apple for Athletes is a UX research case study conducted for Apple to explore new growth opportunities, uncovering student athletes as a key focus area and informing feature recommendations for the Apple Watch.

What it is 

A concept Apple Watch experience focused on shared performance insights, team scoreboards, and real-time feedback to enhance team dynamics.

What has been done

Athlete observations exposed gaps in team awareness and motivation around performance data, informing problem framing and early concepts.

How it was done

A research-driven design process was used, combining observational research, insight synthesis, and experience mapping.

Background Research

Reaserch . Design . Prototype . Creative code . UX POC .

Apple

Apple has become one of the world's leading technology companies, renowned for its innovative products and services. Apple is celebrated for its sleek designs, user-friendly interfaces, and ecosystem integration, which have earned it a loyal global customer base and a prominent position in the tech industry.

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Apple leads the wearable market with the Apple Watch, and continued innovation depends on refining features, user experience, and long-term engagement.

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Target Users

Athletes in their late teens to mid-twenties who are active in sports, train regularly and prioritize health tracking. They are part of connected environments like sports teams, where wearable tech is integrated into their training.

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Student Athletes

Competitors

Other wearable devices that athletes use, focused on tracking and optimizing fitness performance. They also offer features like activity monitoring, sleep tracking, health insights, etc.

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Smart watch brands

Challenge

Reaserch . Design . Prototype . Creative code . UX POC .

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Attract

Retain

Lead

The challenge for Apple Watch is to attract student athletes, encourage them to choose Apple Watch over competing devices, and retain them as loyal users beyond college. With a strong presence in the youth market and robust fitness-tracking capabilities, Apple is well positioned to innovate and redefine the smartwatch experience for athlete

User Research

Reaserch . Design . Prototype . Creative code . UX POC .

Research questions

01

Do student athletes use apple watches during training sessions?

02

What other brands besides the Apple watch do they use?

03

How, when and why do students interact with the device?

04

What  behavior, movements and emotions during training sessions ?

Observation

Location: Recreation center at University of Colorado Boulder 

Date & Time: Friday, February 23, 2024, Time: 3:00-5:30 pm 

Methodology: Ethnography 

Duration: 120 minutes  

Sample size: 45 

During the observation we aimed to understand how student athletes use Apple Watch during training sessions, their preferences for other smartwatch brands, the patterns and reasons for their interactions with the device, and the behaviors, movements, and emotions they display workouts.

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User Interviews

The interviews focused on understanding the wearable devices athletes use, including different brands and preferences, the collected data usage and sharing, workout metrics, specific apps used, and the impact of wearable technology on their performance.

Duration: 40 minutes / each

Methodology: Ethnography 

Sample size: 06

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Outcome

Reaserch . Design . Prototype . Creative code . UX POC .

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Ultimate Athlete Watch

Our vision includes three key features: real-time data sharing and a scoreboard exclusive for athlete teams, and customizable watch features for easy access to preferred metrics.

This approach enhances team collaboration and individual performance, making Apple Watch the ultimate choice for team sports.

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Data

Training sessions begin with coach briefings and real-time guidance, followed by athletes comparing smartwatch metrics in a friendly, competitive setting. After the workout, athletes review their individual data to reflect on performance and identify areas for improvement.

Data Sharing

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Scoreboard

Student athletes use smartwatches for personal tracking during practice but lack visibility into teammates’ performance. Without real-time or post-session comparisons, they miss opportunities for motivation, insight, and team-based improvement.

Evaluate your performance

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Customize

Practice sessions are fast-paced and complex, with each athlete tracking different metrics based on individual goals. Navigating through smartwatch menus to find preferred workouts and data creates friction, pulling athletes out of training and reducing overall efficiency.

Prioritizing preferences

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Study Limitations

Reaserch . Design . Prototype . Creative code . UX POC .

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